Paul Chote
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c6ed6dbeb9
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Remove redundant overload and return early if outside map.
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2014-07-10 20:34:17 +12:00 |
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Paul Chote
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05e1841e0e
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Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902.
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2014-07-10 17:06:57 +12:00 |
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Paul Chote
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5560f276ca
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Map: Rename IsInMap -> Contains.
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2014-06-27 22:07:03 +12:00 |
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Paul Chote
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2026747f2a
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Use Map.IsInMap(CPos) for things that are checking CPos.
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2014-06-27 19:20:46 +12:00 |
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ScottNZ
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90894aa03e
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Use var everywhere
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2014-06-15 22:17:34 +12:00 |
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Pavlos Touboulidis
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c282fa1077
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Move GetTerrainIndex/Info from WorldUtils to Map
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2014-06-13 13:57:32 +03:00 |
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Pavlos Touboulidis
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092352729f
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Change terrain type from string based dictionaries to arrays
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2014-06-13 11:20:54 +03:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Paul Chote
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e6c041e53f
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Fix PBOG and Building to support concrete placement.
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2014-03-18 15:28:49 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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