Commit Graph

12 Commits

Author SHA1 Message Date
Matthias Mailänder
5ed3f55ed2 Use global idle hunt. 2021-11-26 23:39:41 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Mustafa Alperen Seki
a45e0d9d0a Seperate Imperial and Harkonnen Sardaukars 2018-02-06 21:20:00 +01:00
reaperrr
c80072e7f3 Minor d2k yaml style fixes 2017-01-22 12:10:36 +01:00
Paul Chote
443c3ee72d Disable sound on the shell maps. 2016-12-23 11:34:23 +00:00
Paul Chote
56fa3db051 Update D2K rules and shellmap. 2016-11-19 17:19:27 +00:00
Mustafa Alperen Seki
de74af93d0 Add new shellmap to D2K 2016-10-23 14:22:10 +02:00
abcdefg30
031b4a81a4 Fix the creeps actor on the Dune 2000 shellmap being in low power mode 2016-05-23 01:12:40 +02:00
Paul Chote
1f9262f653 Upgrade D2K maps to format 10. 2016-03-08 22:19:26 +00:00