Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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0873741983
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don't pass world to Widget.Tick, either
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2010-10-12 17:24:17 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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Bob
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3724f46a3e
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remove world arg to SyncLobbyInfo and HandleInput
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2010-10-12 17:22:14 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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3165ec5359
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create widgets on demand
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2010-09-22 08:02:03 +12:00 |
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Paul Chote
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dbbdc171d2
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Use the new-format sequences.
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2010-09-09 20:31:53 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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