Paul Chote
57cd1b2a8a
Merge pull request #9961 from GraionDilach/fix-ts-tileset
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Fix TS legacy tileset importer color regression.
2015-11-13 20:04:35 +00:00
Oliver Brakmann
d9663d8a80
Merge pull request #9972 from Biofreak1987/fix_dead_cyard_ai_construction
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Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-13 20:50:00 +01:00
Pavel Penev
fed8ba666f
Merge pull request #9770 from evgeniysergeev/combined_frames
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flip sprites in combined sequences
2015-11-13 21:15:53 +02:00
Pavel Penev
fb5695b0c9
Merge pull request #9979 from RoosterDragon/fix-sln
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Allow VS2015 to format solution file
2015-11-13 17:07:19 +02:00
Philipp Schärer
830288b5a0
Fixed the minimap orders for left click control
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Use the correct actions when orders are issued
over the minimap.
2015-11-13 08:56:43 +01:00
evgeniysergeev
ea1115fe46
flip sprites in sequences and frames in combined sequences
2015-11-13 06:31:12 +03:00
RoosterDragon
8cf4502e2e
Allow VS to reorder entries in solution file.
2015-11-12 23:39:03 +00:00
RoosterDragon
e6e98d3aa2
Cache self.ToLuaValue in ScriptTriggers.
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When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.
Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
abcdefg30
f52bbd1b0b
Merge pull request #9928 from Biofreak1987/fix_nod05_airstrike_crash
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Fix nod05 airstrike Lua crash and update map rules
2015-11-12 22:48:46 +01:00
Oliver Brakmann
f2bad4331d
Skip mod directories without a mod manifest file
2015-11-12 22:13:38 +01:00
Oliver Brakmann
5e576ddca4
Add missing RequiresMods entry to mods/all/mod.yaml
2015-11-12 22:13:06 +01:00
Oliver Brakmann
1b8cdfad02
Merge pull request #9854 from Arcitectus/resolve.Issue#6170
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prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
reaperrr
820b193d27
Fix spice bloom editor visibility
2015-11-12 19:52:55 +01:00
Biofreak1987
627edd4ac2
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-12 13:34:48 +01:00
Biofreak1987
84a0dc0242
Fix nod05 airstrike Lua crash and update map rules
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- Fix airstrike Lua crash when there are no targets
- Increased harvester search range
- Hide owner row from husks and walls
Changes to make it closer to the original:
- Added e3 and sandbag production
- Made airstrikes gdi only
- Limited airstrike squadsize to 1
- Allow to attack civilian buildings
2015-11-12 13:27:53 +01:00
Paul Chote
98d0844695
Merge pull request #9922 from penev92/validateColor
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Validate player color when changing slots in the lobby
2015-11-11 22:56:30 +00:00
Paul Chote
dbd23c9d46
Merge pull request #9919 from obrakmann/fix9863
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Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
e05098400a
Merge pull request #9968 from Phrohdoh/miniyaml-cleanups
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MiniYaml.cs cleanups
2015-11-11 22:19:37 +01:00
Oliver Brakmann
121b0a6e9c
Merge pull request #9942 from abcdefg30/descexplodes
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Fix the documentation of Explodes
2015-11-11 22:14:14 +01:00
Oliver Brakmann
c8a517713d
Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-11 22:11:54 +01:00
Pavel Penev
d760ee1cd5
Merge pull request #9948 from OmegaBolt/d2k-thumper-bal
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D2k thumper worm attraction balance change
2015-11-11 23:01:06 +02:00
Pavel Penev
36bf9eee0c
Merge pull request #9949 from pchote/fix-more-overlaps
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Truncate player names in more places.
2015-11-11 22:38:54 +02:00
Pavel Penev
a4b54aacbb
Merge pull request #9933 from pchote/shroud-cursor-bug
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Prevent frozen actors leaking through shroud.
2015-11-11 22:28:12 +02:00
abcdefg30
8c2c946254
Add an upgrade rule for the DeathType -> DeathTypes change
2015-11-11 21:24:04 +01:00
abcdefg30
4a4608e1f3
Rename DeathType to DeathTypes of Explodes
2015-11-11 21:23:40 +01:00
abcdefg30
a5aff66848
Polish the documentation in Explodes.cs
2015-11-11 21:23:27 +01:00
DArcy Rush
b3cba2d005
Rebalance phase transport.
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Passengers increased to 4, speed and LoS increased.
2015-11-11 19:36:19 +00:00
DArcy Rush
ef1a92eaa8
Reduce chronotank charge time.
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Chronotank charge decreased from 20s to 12s.
2015-11-11 19:36:19 +00:00
Oliver Brakmann
db96b62427
Merge pull request #9967 from cjshmyr/barrackexits
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Made both barracks' doors exit to different cells
2015-11-11 20:20:03 +01:00
Taryn Hill
a8600ffbe7
Replace instance of 4 spaces with a single tab in MiniYaml.cs
2015-11-11 13:03:22 -06:00
Curtis Shmyr
1a0bf541de
Made both barracks' doors exit to different cells
2015-11-11 11:51:15 -07:00
Taryn Hill
44e03c094b
Add newlines in MiniYaml.cs for readability
2015-11-11 12:47:30 -06:00
Taryn Hill
9b568f53a1
Rename some variables in MiniYaml.cs for readability
2015-11-11 12:44:04 -06:00
Michael Rätzel
51bb515a4d
prevent allied units from autoattack building which is being captured. resolves #6170 .
2015-11-11 14:32:38 +01:00
Taryn Hill
d33922915e
Merge pull request #9891 from teees/sounds-fix
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Added sounds for orca takeoff and landing (TS)
2015-11-11 06:15:59 -06:00
Zimmermann Gyula
d13d5088cd
Fix TS legacy tileset importer color regression.
2015-11-11 12:18:01 +01:00
Pavel Penev
34876db9d9
Merge pull request #9885 from pchote/editor-copypasta
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Add copy/paste to the map editor
2015-11-11 01:00:37 +02:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Paul Chote
1c06297ff7
Make editor brushes disposable.
2015-11-10 22:17:28 +00:00
Oliver Brakmann
bf3a46be93
Merge pull request #9958 from penev92/gpsAutoTarget
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Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:23:58 +01:00
Oliver Brakmann
727ad3e61b
Merge pull request #9947 from OmegaBolt/d2k-leftover-armours
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D2k fixed armour & AI typos
2015-11-10 21:57:51 +01:00
Pavel Penev
ab2c5ab43d
Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:50:22 +02:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
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Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
Taryn Hill
2fc391c5b8
Add a comment explaining some of the sequence parsing code
2015-11-10 07:17:18 -06:00
atlimit8
44eec7a885
Merge pull request #9893 from teees/minor-fixes
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Polish the Tiberian Sun Construction Yard and MCV deployment
Use the undeploy cursor for the construction yard
Use the correct deploy sound for the mcv
2015-11-09 23:27:22 -06:00
Oliver Brakmann
496f8d7ddf
Merge pull request #9950 from GraionDilach/fix-sp-disable
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Fix observer GUI showing disabled support powers.
2015-11-09 21:03:32 +01:00
Pavel Penev
cfdce8d1a2
Merge pull request #9934 from OmegaBolt/d2k-sw-times
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D2k super weapon timers
2015-11-09 21:49:36 +02:00
Pavel Penev
76cdda2eae
Merge pull request #9946 from OmegaBolt/d2k-bfd-mapup
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D2k Battle For Dune map update
2015-11-09 21:41:37 +02:00
Oliver Brakmann
4ea20027b1
Merge pull request #9941 from OmegaBolt/d2k-orni-bombs
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D2k Ornithopter bomb damage increase
2015-11-09 19:57:10 +01:00
Paul Chote
491e96466d
Truncate player name in replay browser.
2015-11-09 18:55:54 +00:00