abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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b1e87e4f60
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Remove System.Bitmap from ITexture.
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2019-01-08 21:20:06 +00:00 |
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RoosterDragon
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bb536ee4fc
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-06-22 18:40:16 +01:00 |
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Paul Chote
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9ff177359b
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Split IGraphicsContext from IPlatformWindow.
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2018-06-13 18:45:21 +01:00 |
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Paul Chote
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28c8089bc7
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Rename IGraphicsDevice to IPlatformWindow.
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2018-06-13 18:45:21 +01:00 |
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Paul Chote
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6c338eb06c
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Revert "Run graphics rendering on a dedicated thread."
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
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2018-06-04 23:04:35 +02:00 |
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RoosterDragon
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b96e062a0d
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-05-29 23:05:39 +01:00 |
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RoosterDragon
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8ec90525e3
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Change Shader.Render to Shader.PrepareRender.
Instead of running the shader operation as an action, just run it after the shader is prepared.
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2018-05-29 23:05:39 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Paul Chote
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6599aeb035
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Add support for retina displays on OSX.
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2017-01-21 10:59:59 +00:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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860e92a2a6
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Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
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2016-08-06 19:53:50 +01:00 |
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