Commit Graph

65 Commits

Author SHA1 Message Date
Paul Chote
aef6223c6c Add logos to the loadscreen 2011-05-22 18:41:29 +12:00
Paul Chote
9822afcdb8 New loadscreen 2011-05-21 17:26:20 +12:00
Chris Forbes
310ecc34ce clean up usings everywhere 2011-05-21 17:26:18 +12:00
Paul Chote
e1c8658fdc Fonts are now defined in mod.yaml 2011-05-21 17:26:18 +12:00
Paul Chote
1526b6ff37 Make Game.LoadWidget / Widget.LoadWidget consistent. 2011-05-21 17:26:16 +12:00
Paul Chote
f4ea4c5daa Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object. 2011-05-21 17:26:16 +12:00
Paul Chote
37577afc36 Polish 2011-05-21 17:26:13 +12:00
Paul Chote
6a1f3cfc18 Installing from CD reimplemented 2011-05-21 17:26:13 +12:00
Paul Chote
372d2f5426 Saner load code for cnc. Installing not yet implemented. 2011-05-21 17:26:10 +12:00
Paul Chote
3d347848f3 Remove another hardcoded widget reference and prepare for saner init code. 2011-05-21 17:25:45 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
f798639125 New loadscreen artwork for cnc; needs texturing. 2010-11-27 18:54:28 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Paul Chote
24039f593c Copy the RA loadscreen for cnc 2010-09-09 23:43:29 +12:00