Paul Chote
0bd466a9e9
Use a lookup table for fvecs.
2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638
Remove fp from facing calculation.
2011-01-27 12:01:02 +13:00
Chris Forbes
848622054d
unstatic SpriteLoader
2011-01-26 21:09:07 +13:00
Chris Forbes
f032322948
remove System.Xml using from SequenceProvider
2011-01-26 21:07:54 +13:00
Chris Forbes
1d7f57941e
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
2011-01-26 21:07:54 +13:00
Chris Forbes
0f84ac5215
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
2011-01-26 21:06:05 +13:00
Chris Forbes
180d58c35a
only bother hashing traits that have ISync
2011-01-26 21:00:31 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Chris Forbes
b7ea695f0c
better error when no sequences defined at all
2011-01-26 20:55:23 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Paul Chote
b9e32e5c06
Load maps from <support dir>/maps/<mod>/ too.
2011-01-21 17:38:28 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Paul Chote
e3c090a201
More drop messages.
2011-01-15 13:56:52 +13:00
Paul Chote
06612d0f68
Add a mechanism for custom drop messages. Implement for kick.
2011-01-15 13:49:46 +13:00
Chris Forbes
808cc59c59
fix bogus colors in chat
2011-01-09 14:02:15 +13:00
Chris Forbes
9387029b51
remove some sillyness in PlayerResources.Tick
2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca
less dumb PlayerResources init
2011-01-09 13:23:29 +13:00
Chris Forbes
70afea85a9
new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp
2011-01-08 18:17:19 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00
alzeih
5c343caeaf
Mod version validation
...
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Paul Chote
8264c6c8dc
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484 .
2011-01-08 13:15:30 +13:00
Chris Forbes
db63724aeb
add contrast surround to timer & chat which are displayed straight over the world
2011-01-08 12:21:12 +13:00
Chris Forbes
303525a5ba
be fast by default; add 'Check Sync around Unsynced Code' option in debug panel
2011-01-08 11:49:31 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Paul Chote
9f38df013e
Target uses int2.
2011-01-07 20:21:47 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Paul Chote
0cef2e4f53
CheckboxWidget delegate methods.
2011-01-06 11:40:06 +13:00
Paul Chote
7443b3ce89
Fix button MouseUp handling.
2011-01-05 23:19:37 +13:00
Paul Chote
7cabe920db
Restrict ClickThrough to what it was originally intended for.
2011-01-05 23:15:03 +13:00
Paul Chote
5254deedcb
Remove some bogosity from widget mouse handling.
2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407
Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
2011-01-05 22:24:11 +13:00
Paul Chote
3e1db3e8ae
Move MapPreviewWidget.HandleInputInner to the lobby delegate.
2011-01-05 22:23:23 +13:00
Paul Chote
40b0408ce7
Fix #453 . Bogus crash when desyncing.
2011-01-05 13:09:25 +13:00
Chris Forbes
dcbb6ee4eb
small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null
2011-01-04 20:02:23 +13:00
Paul Chote
de562939d4
Hacky fix for LabelWidget eating our MouseMove events.
2011-01-04 14:42:38 +13:00
Paul Chote
6e7156e023
Mousewheel scrolls ScrollPanel.
2011-01-04 14:33:59 +13:00
Paul Chote
1ced0d7ab9
Require LMB for common widget interactions.
2011-01-04 14:33:59 +13:00
Paul Chote
de5d9abec3
Delayed unloading. Remove LocalStorage from proc.
2011-01-02 15:27:29 +13:00
Paul Chote
9ffdce7957
Fix #439 ; Dropdowns stay open when the host force-starts the game.
2011-01-02 14:54:25 +13:00
Paul Chote
f3da258763
Remove GetSiloFullness.
2011-01-02 14:54:25 +13:00
Chris Forbes
2048900c10
fix some dumbness in Production/ITeleportable
2011-01-02 14:41:48 +13:00
Chris Forbes
a4bbce32b8
cleanup SyncReport.cs header
2011-01-01 21:43:37 +13:00
Chris Forbes
19aed01822
show real player names in syncreport
2011-01-01 21:42:57 +13:00
Paul Chote
a8b4e640e7
Fix dropdown lists. Visual tweaks.
2011-01-01 17:54:09 +13:00
Paul Chote
d1966ab476
Improved scrollpanel thumb behavior.
2011-01-01 17:21:40 +13:00
Paul Chote
d90dec9c8e
Remove a pile of unnecessary state management from Scrollpanels.
2011-01-01 16:47:52 +13:00
Chris Forbes
dffb5293d0
hack up ZipFile to fix #464 ; filesystem needs rework to be sane
2011-01-01 15:28:07 +13:00
Paul Chote
b948b9d2b7
Draggable thumbs
2010-12-31 23:59:23 +13:00
Paul Chote
d98e09e096
Draw scrollbar thumbs.
2010-12-31 23:19:13 +13:00
Chris Forbes
cf17bc7e5c
clean up perf graph a bit
2010-12-31 20:31:57 +13:00