Commit Graph

13 Commits

Author SHA1 Message Date
RoosterDragon
6b62aa1ad5 Add missing sync interfaces. 2015-09-21 22:17:06 +01:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
reaperrr
efc7915f4f Made projectile shadows heightmap-aware. 2015-08-03 23:36:16 +02:00
Matthias Mailänder
c8c0cc52b6 add missing sequence references and add spaces for readability 2015-07-19 19:24:18 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Paul Chote
3994e1eec9 Use FogObscures(WPos). 2015-06-07 19:50:03 +01:00
reaperrr
6ab73fa982 Made projectile effects accept empty values to disable/negate image or sequence.
In addition to accepting null.
2015-05-24 10:02:53 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
d531d29791 Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
fb710f15bb Move projectile palette definition from weapon to projectile effects 2015-03-27 00:04:36 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00