Chris Forbes
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dda6a939f1
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unhack that a bit; delayed damage works
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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cefee4b1d2
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guts of Combat is on the new model
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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51ebf618f6
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usings
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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alzeih
|
3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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4fc8f32b9b
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add IonCannon power
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2010-03-23 20:14:35 +13:00 |
|
Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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Chris Forbes
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c2d019210d
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removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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2010-03-17 18:39:05 +13:00 |
|
Matthew Bowra-Dean
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61b52ffaf9
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Some changes to the nuke damage model + screen shake
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2010-03-09 17:59:00 +13:00 |
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Matthew Bowra-Dean
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bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
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2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
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2c2f014342
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Removed reflection hack and added nuke WeaponInfo to rules.ini
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2010-03-06 21:13:48 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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