Paul Chote
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0d625b6af6
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Fix sprite overlap outside the map border.
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2014-07-01 00:40:42 +12:00 |
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Paul Chote
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af0e948a67
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Use map.Contains for the observer shroud check.
Checking against the bounds directly is no longer valid.
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2014-06-30 11:24:41 +12:00 |
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Matthias Mailänder
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7fa51712ec
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Merge pull request #5758 from pchote/cell-world-conversions
Generalize cell/world coordinate conversions.
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2014-06-28 08:27:18 +02:00 |
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Matthias Mailänder
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e9ee4a1e15
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Update ShroudRenderer.cs
fix typo
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2014-06-27 13:30:57 +02:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Paul Chote
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8c4dcb7fe0
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Configurable ShroudRenderer palettes and readonly state.
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2014-06-27 22:28:33 +12:00 |
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Paul Chote
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baf27bc4cd
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Use CellLayers for shroud.
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2014-06-27 22:07:02 +12:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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Pavlos Touboulidis
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44c01bbaa2
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Remove TileSetData and separate TileSet from Sequences
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Paul Chote
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e424d7c6c1
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Always initialise the fog palette. Fixes #4297.
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2013-12-13 17:49:31 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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