Chris Forbes
cdf56c278f
fixed broken UiOverlay
2009-10-11 10:54:09 +13:00
Chris Forbes
0eee005d52
duplication
2009-10-11 09:57:32 +13:00
Chris Forbes
a9af3be206
WEAF roof fixed
2009-10-11 09:32:24 +13:00
Chris Forbes
f79d52be6a
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-11 08:54:45 +13:00
Bob
dc4c1cce1b
fake buildings now work.
2009-10-10 23:21:31 +13:00
Bob
00d388c46c
fixed templates. scg02ea now loads.
2009-10-10 22:29:37 +13:00
Bob
dce4bcc216
Walls are correct; ore/gems are maxed.
2009-10-10 22:08:59 +13:00
Chris Forbes
964888659d
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-10 21:30:56 +13:00
Chris Forbes
0f94af763a
fix selection of phantom units, etc
2009-10-10 21:30:47 +13:00
Bob
296092f9f6
Merge branch 'master' of git@github.com:beedee/OpenRA
2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc
Overlay rendering
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- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5
water anim in shader
2009-10-10 20:51:17 +13:00
Bob
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
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- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
4c9bd5c095
fixes selection highlight
2009-10-10 09:35:03 +13:00
Bob
f9291490fa
merged
2009-10-10 00:36:22 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Chris Forbes
9f0600efe4
tent works, gun is a bit broken
2009-10-09 23:34:20 +13:00
Bob
a08bcd9a17
IOrderGenerator can produce multiple orders (or none)
2009-10-09 23:02:54 +13:00
Chris Forbes
f8309b79f4
show building in sea as invalid, etc
2009-10-09 22:52:25 +13:00
Chris Forbes
7708004120
fix player=2 weirdness with building
2009-10-09 22:03:40 +13:00
Bob
9ffa73cf6c
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-09 21:29:58 +13:00
Bob
04dd5e68ba
Added UnitInfo.
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- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
2009-10-09 21:28:56 +13:00
Chris Forbes
d8c7d3288c
merging bob's changes
2009-10-09 19:21:43 +13:00
Bob
382ff42397
updated sequences, and some small fixes
2009-10-09 18:09:30 +13:00
Matthew Bowra-Dean
02f0b882cb
Fixed left-click breaking build order.
2009-10-09 01:35:01 +13:00
Chris Forbes
f6eb20bbf8
show potential selections in band-box; FindUnits is still wrong.
2009-10-08 22:39:26 +13:00
Chris Forbes
40969087f0
mouse selection works. multiselect still to come.
2009-10-08 22:26:15 +13:00
Chris Forbes
2e4279664f
line rendering - selection box!!
2009-10-08 21:53:59 +13:00
Matthew Bowra-Dean
62f0a67d28
Merge branch 'master' of github.com:beedee/OpenRA
...
Conflicts:
OpenRa.Game/Sidebar.cs
2009-10-08 01:53:03 +13:00
Matthew Bowra-Dean
8a4c583882
Added grouping of items in sidebar + correct clock placement
...
Items in the sidebar are now grouped by their type and one of each item in the group can be 'built' at a time. Clock animation is now drawn on the items that are being built. Build time still not implemented. Behaviour after item built not correct.
2009-10-08 01:51:23 +13:00
Chris Forbes
ea48024f3e
oops - region offsetting was completely broken
2009-10-07 23:19:51 +13:00
Chris Forbes
9abb90b78a
merging bob's turreted-unit hax
2009-10-07 22:44:45 +13:00
Bob
75d18cf11e
added TurretedUnit
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3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
Chris Forbes
eabc464410
use new types for that event
2009-10-07 08:00:55 +13:00
Matthew Bowra-Dean
aa3801eace
Added BuildableItemsChanged event to tech tree.
...
This lets the Sidebar only repopulate its item list when the items that can be built changes.
2009-10-07 03:37:35 +13:00
Chris Forbes
803b18d9b5
oops
2009-10-06 23:46:52 +13:00
Chris Forbes
b0620dccb3
some more hax for the input
2009-10-06 22:30:20 +13:00
Chris Forbes
9eb03e3839
RMB to cancel orders
2009-10-06 22:21:15 +13:00
Chris Forbes
108d799b29
unsnarled the input a bit
2009-10-06 22:03:24 +13:00
Bob
88a2fb50b4
Project file works with VC# Express, and changes to Game.cs that should have happened last commit :S
2009-10-06 20:49:21 +13:00
Bob
f2eeb11d0f
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-06 20:39:40 +13:00
Chris Forbes
924c515f57
fixed the roof of the WEAP. we'll still need to do the z-order for it.
2009-10-06 19:58:20 +13:00
Matthew Bowra-Dean
e4c3c7e5af
Bug in building creation fixed.
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There was a scoping issue in the closure that was being used to create buildings in Game.cs
2009-10-06 18:19:33 +13:00
Matthew Bowra-Dean
8fec0f52c0
Changed .NET projects to target x86
...
Compiling the .NET projects as x64 on 64bit machines was causing problems with the unmanaged code.
2009-10-05 19:35:03 +13:00
Matthew Bowra-Dean
dab99f848c
.gitignore + reference paths
2009-10-02 23:27:51 +13:00
chrisf
3ed7ef05b5
vshost can go elsewhere.
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2140 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-09-21 06:01:36 +00:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
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actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
6f8919d301
Removing dead crap from repos
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2048 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 18:26:03 +00:00
chrisf
b77a116f60
MOAR PERF
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1956 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-03-25 02:07:15 +00:00