Andre Mohren
ef7c49c116
Allow mods to determine associated SuperPower from SelectGenericPowerTarget
2018-09-12 15:11:18 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
dc71a71a09
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
RoosterDragon
d2f2029caf
Add FirstNonEmptyBounds method for IDecorationBounds interface.
...
This provides a more efficient way of determining the bounds by avoiding LINQ. A helper that works directly on arrays prevents allocation of an enumerator when the collection is know to be an array.
2018-03-18 22:06:12 +01:00
Mustafa Alperen Seki
913e7fc995
Unhardcode GrantExternalConditionPower cursors
2018-02-18 23:02:31 +01:00
Mustafa Alperen Seki
3ed8e4b4e8
Make SPM not fire from an actor with disabled instance of a SW.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
99eedfd0e7
Make SupportPowerChargeBar conditional
2018-02-06 21:09:38 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
c87aa62647
Make ProduceActorPower care for PrimaryBuilding
2018-01-13 17:55:57 +01:00
reaperrr
b70e4de5ee
Refactor support powers to use ticks instead of seconds for all delays - code changes
...
Also renamed ChargeTime to ChargeInterval.
2017-12-28 10:04:43 +00:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
Paul Chote
ff5b4b15b3
Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds.
2017-12-11 19:45:07 +01:00
Paul Chote
cfac996438
Generalize factionVariant to a TypeDictionary of Inits.
2017-10-22 03:32:21 +03:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Raffael Zica
f2b5040d30
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
...
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
Paul Chote
48a018d994
Fix cheats reenabling OneShot support powers.
2017-09-19 17:53:53 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
f744a429a4
Fix SpawnActorPower not playing launch sounds
2017-08-09 21:27:42 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
abcdefg30
e318c028ba
Fix support powers not being enabled by cheats
2017-02-25 16:57:30 +01:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
abcdefg30
a4a9e46e2d
Change the default value for the sequence definitions on SupportPower.cs
2017-02-12 18:34:33 +01:00
reaperrr
cdfa3fddf8
Move ParatroopersPower and para scripting to Mods.Common
2017-02-11 19:02:06 +01:00
Paul Chote
255214e77c
Fix timed external conditions being rejected instead of reset.
2017-01-26 22:52:26 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
f6924d740e
Add RevealGeneratedShroud toggle to NukePower
...
To give modders a choice.
2016-12-28 18:45:50 +01:00
reaperrr
ec5c3a710d
NukePower description style fixes
2016-12-28 18:45:47 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
...
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
reaperrr
aa53553cdf
Add BeaconDelay to SupportPower
2016-12-27 17:13:54 +01:00
reaperrr
871576b300
Add delay and full duration support to beacons
...
Previously, support power beacons were hardcoded to unlimited duration and
then cleaned up directly by the support power. This is problematic if we
want the beacon to remove itself after a certain delay, though.
2016-12-27 17:13:53 +01:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
152ae13cea
Rename SelectUpgradeTarget.
2016-12-23 15:14:36 +00:00
Paul Chote
cb9178364f
Change upgradeAvailable to instancesEnabled in SupportPowerManager.
2016-12-23 15:06:22 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
reaperrr
ddb22ec2bd
Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
...
Fix AI superweapon usage.
2016-12-16 00:32:38 +01:00
Paul Chote
f274522083
Port GrantUpgradePower to GrantExternalConditionPower.
2016-12-06 17:21:12 +00:00
Zimmermann Gyula
f927d54db7
Fix AI unable to activate AllowMultiple support powers.
2016-12-05 15:08:00 +01:00
Paul Chote
23f4ae5027
Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
2016-11-19 17:19:25 +00:00
abcdefg30
620e005cfd
Create a PlayLaunchSounds method in SupportPower.cs
2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90
Fix the support power SpeechNotifications not being played to the correct player
2016-09-12 14:42:45 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
abcdefg30
6de12fb0e9
Add SpeechNotifications for InsufficientPower and Launch on support powers
2016-07-03 16:21:07 +02:00