Commit Graph

5 Commits

Author SHA1 Message Date
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Bob
9ba0a632e2 Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
0f0b4230c7 local player buildings influence map, incrementally updated. 2009-10-13 18:13:22 +13:00
Chris Forbes
3e0432464b building footprints 2009-10-11 15:21:19 +13:00