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d043f6690dcbe5a648bb0688230288cacad42b22
Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00
Chris Forbes
3cf1ec5b45 moved paradrop crap into mod dll 2010-01-29 19:24:30 +13:00
Chris Forbes
493ec984bf paratroopers 2010-01-28 21:47:56 +13:00
Chris Forbes
00bc886b01 fix crash in minimap; constrain shroud to edge; fix some render dumbness 2010-01-27 18:23:27 +13:00
Chris Forbes
3a99bfd06f fix dumbness in crushable support 2010-01-27 11:50:11 +13:00
Bob
b3911db149 more refs to Game.world (UIOverlay) 2010-01-21 13:52:31 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Bob
510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. 2010-01-18 15:02:03 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
738d293b48 Changed IsCloseEnoughToBase to take top-left position. 2010-01-18 14:22:38 +13:00
Bob
7913fcf75b removed "adjust" param to Tiles; position is now top-left always. 2010-01-18 14:17:46 +13:00
Bob
aac9a01c49 Removed an overload of Footprint.Tiles (see also next commit) 2010-01-18 14:14:15 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
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