Commit Graph

8 Commits

Author SHA1 Message Date
RoosterDragon
d1b3d77662 Changed logging in DoTimed/RunActivity to create less overhead.
- Refactored PerfTimer to use less memory.
- Avoid using the PerfTimer in highly called methods DoTimed and RunActivity, instead tracking long ticks manually to reduce overhead and avoid memory allocations.
- Added some helper methods in PerfTimer to output information when a tick takes too long.
- Changed PerfTimer logging to output the time at the start of the line, and no longer truncate output per line.
- Settings.LongTickThreshold changed from TimeSpan to float and renamed to LongTickThresholdMs.
2014-05-28 16:38:05 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Saticmotion
1bf3f3e03e The engine now uses the SDL2.0 scroll events properly.
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
ScottNZ
c7d8024522 Add a news panel to each mod 2014-05-14 23:51:41 +12:00
Paul Chote
03c3c3ae9b Remove legacy renderers. 2014-05-02 23:38:47 +12:00
Pavlos Touboulidis
035834978d Make Stopwatch.ElapsedTime() a property and TimeSpan 2014-04-23 00:56:07 +03:00
Matthias Mailänder
9c483a912e added a new hotkey to trigger pixel doubling
closes #5122
2014-04-18 17:49:55 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00