Commit Graph

14 Commits

Author SHA1 Message Date
Matthias Mailänder
6097b3eb19 document the various overlay and animation change traits 2014-07-03 09:50:10 +02:00
Paul Chote
4aa7376994 Add wrappers for RenderSprites anims dictionary. 2014-05-22 23:35:10 +12:00
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
d048d083c4 Convert px z offsets to world coords. 2013-05-24 17:41:55 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
2f80cd5f92 Pass WorldRenderer to AnimationWithOffset.OffsetFunc. 2013-03-31 19:56:11 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
d8ec459b97 Declare RenderSimple dep in WithFire 2011-07-27 13:36:47 +12:00
Chris Forbes
4a0b7bb003 put AnimationWithOffset in its own file 2011-07-17 17:55:52 +12:00
Chris Forbes
310ecc34ce clean up usings everywhere 2011-05-21 17:26:18 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00