Commit Graph

37 Commits

Author SHA1 Message Date
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Chris Forbes
ce8d787a9c fix crash in build palette keyboard handler after winning/losing 2011-01-28 17:32:35 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Paul Chote
2fca9b0b19 Fix broken first tick rendering in BuildPaletteWidget. 2011-01-20 00:51:13 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407 Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s. 2011-01-05 22:24:11 +13:00
Chris Forbes
4a94cf656b remove a redundant method from queries. 2010-12-27 18:26:12 +13:00
Chris Forbes
81dad0bd34 tidying 2010-12-04 10:35:34 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
geckosoft
8b3512e2f1 Changed: Build palette hotkeys cannot be triggered anymore when used together with a modifier 2010-11-13 17:08:30 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
0873741983 don't pass world to Widget.Tick, either 2010-10-12 17:24:17 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00
Bob
6a25d989a7 remove many references to Game.world 2010-10-12 17:23:55 +13:00
max621
44fe0396bb Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders 2010-10-07 18:23:26 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
ac8d408ba7 allow queuing non-buildings while the queue is ready 2010-09-22 08:02:20 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
652f06f604 Route the power check for support powers via the tech tree 2010-09-18 20:46:01 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Paul Chote
c8c96b9f6b Fix crash when losing fact with building ready to place 2010-09-08 03:22:05 +12:00
Paul Chote
9de22add08 Fix ra queue visibility 2010-08-28 01:29:23 +12:00
Paul Chote
853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle. 2010-08-27 23:51:12 +12:00
Paul Chote
88dfbe657c Route "Can i build X" queries via the appropriate ProductionQueue 2010-08-27 01:18:09 +12:00
Paul Chote
226fd167e7 Category dies in a fire 2010-08-27 00:32:00 +12:00
Paul Chote
cedfeab63c PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget 2010-08-26 23:49:14 +12:00
Paul Chote
61ebe0d0a0 Per-structure queues for cnc 2010-08-26 23:11:54 +12:00
Paul Chote
267d89a459 Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building. 2010-08-26 23:11:53 +12:00
Paul Chote
1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. 2010-08-26 23:11:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00