Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Chris Forbes
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ce8d787a9c
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fix crash in build palette keyboard handler after winning/losing
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2011-01-28 17:32:35 +13:00 |
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Chris Forbes
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848622054d
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unstatic SpriteLoader
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2011-01-26 21:09:07 +13:00 |
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Chris Forbes
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1d7f57941e
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rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
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2011-01-26 21:07:54 +13:00 |
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Paul Chote
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2fca9b0b19
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Fix broken first tick rendering in BuildPaletteWidget.
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2011-01-20 00:51:13 +13:00 |
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Paul Chote
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481cc7807b
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Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
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Paul Chote
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5254deedcb
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Remove some bogosity from widget mouse handling.
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2011-01-05 23:01:17 +13:00 |
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Paul Chote
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df460d7407
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Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
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2011-01-05 22:24:11 +13:00 |
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Chris Forbes
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4a94cf656b
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remove a redundant method from queries.
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2010-12-27 18:26:12 +13:00 |
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Chris Forbes
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81dad0bd34
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tidying
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2010-12-04 10:35:34 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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geckosoft
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8b3512e2f1
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Changed: Build palette hotkeys cannot be triggered anymore when used together with a modifier
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2010-11-13 17:08:30 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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20276291ce
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move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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2010-10-12 17:30:27 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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0873741983
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don't pass world to Widget.Tick, either
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2010-10-12 17:24:17 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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beecb8aeb1
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remove redundant parameter from ObjectCreator.Param attribute
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2010-10-12 17:23:57 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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ac8d408ba7
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allow queuing non-buildings while the queue is ready
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2010-09-22 08:02:20 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Paul Chote
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652f06f604
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Route the power check for support powers via the tech tree
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2010-09-18 20:46:01 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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c8c96b9f6b
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Fix crash when losing fact with building ready to place
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2010-09-08 03:22:05 +12:00 |
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Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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cedfeab63c
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PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget
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2010-08-26 23:49:14 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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