Commit Graph

9 Commits

Author SHA1 Message Date
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Taryn Hill
79a0ab0667 Use palette.pal for the TS foundation overlay. 2015-03-31 15:26:16 -05:00
abcdefg30
a5b0ea73b0 Fix ts prerequisistes 2015-01-25 14:31:48 +01:00
Matthias Mailänder
33e9ad0472 add missing HarvesterAttackNotifier
closes #6671
2014-10-05 08:40:14 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Matthias Mailänder
0262a946be add FrozenActorLayer to Tiberian Sun 2014-07-06 19:00:25 +02:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00