Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
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A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b
Fix bogus paradropping in survival01
2015-07-18 21:22:39 +02:00
abcdefg30
db0b20f5f8
Use the new Beacon function in survival 01 and 02
2015-06-28 01:25:38 +02:00
clemty
6b6cf8bb48
More script string fixes
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This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
abcdefg30
e6828aa1ff
Fix a problem with hijackers in the survival maps
2015-04-30 22:37:43 +02:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00