Mustapha
8b0eb279c3
Added "Pasty Mesa" map and some tile fixes
2014-07-22 16:48:57 +03:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Matthias Mailänder
e69e2b856b
these don't show any sand
2014-06-01 10:12:16 +02:00
Matthias Mailänder
4adaf9fa2d
give concrete a color that is distinguishing from sand
2014-05-28 14:03:19 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
ecca689f34
categorize everything
2014-01-16 20:59:18 +01:00
Matthias Mailänder
e496f2a36d
randomized bricks
2014-01-16 20:59:16 +01:00
Matthias Mailänder
c6db460291
remove building bibs to avoid confusion
2014-01-16 20:50:51 +01:00
Matthias Mailänder
dd581e0135
identical to the right two tiles from 443
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BLOXICE and BLOXTREE redundancy
2014-01-16 20:50:51 +01:00
Matthias Mailänder
b3e0632e25
category resorting
2014-01-16 20:50:50 +01:00
Matthias Mailänder
d5039e1ddb
also a dead worm
2014-01-16 20:50:50 +01:00
Matthias Mailänder
ca770e89c3
merged the bottom of the big rock
2014-01-16 20:50:50 +01:00
Matthias Mailänder
b9cdbaebbf
merged the giant crater into one tile
2014-01-16 20:50:50 +01:00
Matthias Mailänder
211bcedb95
stich the black wreck together
2014-01-16 20:50:50 +01:00
Matthias Mailänder
c6c47ccfcd
English please
2014-01-16 20:50:50 +01:00
Matthias Mailänder
09335f839d
added the BLOXXMAS terrain special tiles
2014-01-04 15:09:22 +01:00
Matthias Mailänder
b2a8763d06
tex → tmp to avoid confusion with TeX markup files
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closes github/linguist#883
2014-01-04 13:53:44 +01:00
Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
9e49652488
add missing dash and avoid brackets
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bfa7421e40
English please
2014-01-03 22:27:49 +01:00
Matthias Mailänder
dc89c54c14
mark legacy tiles as black in minimap
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bc176c56ed
workaround Tileset ARRAKIS lacks terraintype Clear
2014-01-03 22:27:49 +01:00
Matthias Mailänder
7797ee910c
stick to one randomized rock tile
2014-01-03 22:27:49 +01:00
Matthias Mailänder
1933ca0edc
add missing dash
2014-01-03 22:27:49 +01:00
Matthias Mailänder
8738692259
keep all but one randomized sand tile
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render tiles that should be replaced black
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bce9626962
simpler category description for rotten base
2014-01-03 22:27:13 +01:00
Matthias Mailänder
a774e33e14
remove left-overs from initial spice render experiments
2014-01-03 22:27:13 +01:00
Paul Chote
f8576ab05d
Merge pull request #4394 from Mailaender/legacy-map-import
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Moved the LegacyMapImport into Utility
2014-01-03 13:25:00 -08:00
Matthias Mailänder
c6d9574d52
automatically fix open areas
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and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Daniel
4a037fd751
update arrakis.yaml for tex
2013-12-31 17:02:25 +01:00
Paul Chote
8cfd3756c4
Fix d2k asset browser on case sensitive filesystems.
2013-12-01 11:28:50 +13:00
Matthias Mailänder
983697c70b
made more cliffs unpassable to avoid glitches
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fixes #3701
2013-10-05 21:22:57 +02:00
Matthias Mailänder
f81982d607
removed unused tileset builder templates
2013-10-05 21:22:34 +02:00
Matthias Mailänder
72d2ebd3a8
read BLOX*.R8 tilesets directly without conversions
2013-08-17 23:31:24 +02:00
Paul Chote
7278739e45
Allow tilesets to specify their sheet size.
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Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f83ad88d2a
Use Manifest.TileSize everywhere.
2013-08-15 17:43:12 +12:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Chris Forbes
f2ab8a8541
generalize rough cursor to be customizable for any terrain type
2012-07-01 12:49:14 +12:00
Matthias Mailänder
63d21eac8c
arrakis tileset categorized for editor
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thanks to CombineCnR
2012-07-01 12:41:29 +12:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
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because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
c804be6f01
fix passable edges in Cliff terrain tiles
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made all special units equally expensive, found harvester unload
2012-06-16 21:19:46 +02:00
Matthias Mailänder
801ff5cc17
make cursor always transparent, fix Arrakis tileset
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transparency bugs some cnc cursors, slice BLOXBASE better
2012-06-15 11:06:59 +02:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
22e0828566
fixing BLOXBASE problems
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t264 not found and BASE.tsx gets deleted too early
2012-06-09 20:57:22 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
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also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
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removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
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does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Matthias Mailänder
9b1e798b35
added spice as a ressource
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still needs work though
2012-06-02 15:36:31 +02:00
Paul Chote
303613b052
Create valid maps for custom tilesets
2010-09-15 19:31:21 +12:00
Paul Chote
051c451867
Support custom tile size ingame
2010-09-15 19:31:21 +12:00