Commit Graph

9 Commits

Author SHA1 Message Date
Chicken man
a538914d6c Updated maps to work with changes. 2014-03-05 17:30:35 -05:00
Matthias Mailänder
493de23527 use all tech center frames 2014-01-17 08:18:37 +01:00
Paul Chote
cd2a1cb30f Upgrade shipped maps to format 6. 2013-12-08 11:33:04 +13:00
Igor Popov
f5d5a3ca8e Update distributed maps with RequiresMod where it's missing 2013-12-07 03:50:41 +04:00
wuschel
cc2bedc454 fix/balance RA map Athena
1. Reduced strategic victory timer from 10 to 3 minutes to increase
pressure on players.
2. Increased the size of the starting islands in order to give a player
more strategic options.

Removed *Options: OpenRA.MapOptions* as seen in
https://github.com/OpenRA/OpenRA/pull/3939. Checked all starting
positions in-Game.
2013-10-16 13:13:27 +02:00
wuschel
b3d1496ddb fixed RA map: ATHENA
removed Actor656: tran.husk1 (was burning down).
2013-08-04 12:42:14 +02:00
wuschel
d51aec5fde fixed RA map: ATHENA (koth)
-- removed residual wall on main island
-- removed a couple of oil derricks
-- added some additional stones to prevent players to colonize the main
island.
-- playtested
2013-08-02 16:33:44 +02:00
wuschel
595603daf0 RA map ATHENA: added Allowbots false
see above // as mentioned in https://github.com/OpenRA/OpenRA/pull/3509
and
e0ffc205b1
2013-07-02 13:53:30 +02:00
wuschel
166e26db5b added huge RA KotH map ATHENA
The map has been tested with four players and was reasonably lag free.
Note that this is the newer fixed after the multiplayer playtests - the
one on the content openra is outdated.

While the map is working perfectly fine, it would be great if
https://github.com/OpenRA/OpenRA/issues/3496 could be implemented. That
way, the player would have multiple starting options.
2013-07-02 13:36:55 +02:00