Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
d730b4ee50 Remove duplicated DoProduction from Production. 2015-08-14 19:35:48 +01:00
Pavel Penev
3cb707ad3c Remove producer-is-in-world assumptions from Production
D2k upgrades need to be actors that never actor the world, produced by the PlayerActor, who is also not in the world, but the Production trait expects the producer to be in the world even if it has Exit.MoveIntoWorld = False, allowing the producees to not enter the world.
2015-08-08 16:36:24 +03:00
Pavel Penev
10c5b82ef0 Rename BuildableInfo.ForceRace 2015-07-31 05:41:19 +03:00
Pavel Penev
1e9cc50805 Clean Production.cs of "race" 2015-07-31 05:38:43 +03:00
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
Paul Chote
8e9a7fd08b Add an ExitDelay field to allow doors to open before exiting. 2015-04-28 19:18:44 +12:00
Paul Chote
7b27b803f9 Allow actors to force a specific race variant. 2015-03-03 18:45:44 +00:00
Paul Chote
d1ed1bf0fb Set actor race (and icons) based on active producer. 2015-03-03 18:45:44 +00:00
reaperrr
0e1773ac5d Move Production to Mods.Common 2015-01-11 03:04:39 +01:00