Commit Graph

7 Commits

Author SHA1 Message Date
reaperrr
9f1abd04e8 Cleaned and fixed TS infantry rules a little.
Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
Vaclav Petras
371f784d43 reorder infantry build palette in TS mod
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
abcdefg30
158659abcf Add descriptions for all buildable actors 2015-04-24 16:32:15 +02:00
abcdefg30
dab0cd7bda Added BuildLimit: 1 to GHOST and HMEC 2015-04-17 22:19:32 +02:00
reaperrr
f1cb333d6b Split TS infantry.yaml into gdi-, nod- and player-infantry.yaml 2015-04-12 18:59:53 +02:00