RoosterDragon
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da6b5c1ce4
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Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
This means it can bail early if a match is found.
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2014-05-23 08:25:47 +01:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Matthias Mailänder
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6dc02c3b26
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StyleCop
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2014-02-09 18:27:25 +01:00 |
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Chris Forbes
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418b8d40f9
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improve TraitDictionary error messages
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2011-12-28 08:02:09 +13:00 |
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Chris Forbes
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40029c6688
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use string.F() extension method everywhere possible; fix various small issues in error messages
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2011-12-13 23:57:23 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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0b0e857b13
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write traitreport to a file on disconnect, not stdout
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2011-04-29 19:38:54 +12:00 |
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Chris Forbes
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c7ee613ca0
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add trait query report on disconnect
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2011-04-22 11:12:50 +12:45 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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0480f1e984
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Avoid constructing a delegate on every TraitDict query -- saving 250M/min
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2011-03-05 21:53:23 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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f3997ba3bd
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blah
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2010-12-27 18:26:13 +13:00 |
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Bob
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739c38d3d8
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more. doesn't run. may not compile
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2010-08-26 19:33:56 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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c0d0636e08
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store traits differently (index on trait class rather than actor)
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2010-08-26 19:32:59 +12:00 |
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