Commit Graph

16 Commits

Author SHA1 Message Date
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
c3e15aab7d hacky fix for productionqueue desync (e3, etc) 2010-06-15 08:42:40 +12:00
alzeih
3ac0ca6a65 BuildPalette tooltips show build time (+ in red if in low power) 2010-06-14 00:18:36 +12:00
Chris Forbes
5d823d8e6e fix some debug-channel stuff that beedee missed in rebase 2010-06-11 18:00:36 +12:00
Chris Forbes
e60acc682a add logging to ProductionItem 2010-06-11 17:53:34 +12:00
Chris Forbes
270941cfde fix some fail desyncs in chronoshift code 2010-05-26 19:02:43 +12:00
Chris Forbes
431bbe2764 remove spurious IProducer interface; add IBlocksBullets and move Wall 2010-05-24 21:10:11 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Bob
55352d7df9 merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc) 2010-04-16 14:18:30 +12:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
006ccbc59c fix dumb crash in ProductionQueue 2010-03-27 23:10:57 +13:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00