Chris Forbes
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db63724aeb
|
add contrast surround to timer & chat which are displayed straight over the world
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2011-01-08 12:21:12 +13:00 |
|
Chris Forbes
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303525a5ba
|
be fast by default; add 'Check Sync around Unsynced Code' option in debug panel
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2011-01-08 11:49:31 +13:00 |
|
Chris Forbes
|
93a56f9a18
|
#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
|
Paul Chote
|
9f38df013e
|
Target uses int2.
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2011-01-07 20:21:47 +13:00 |
|
Paul Chote
|
60e3f7621f
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Remove fp from CenterLocation and aircraft.
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2011-01-07 20:14:22 +13:00 |
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Paul Chote
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0cef2e4f53
|
CheckboxWidget delegate methods.
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2011-01-06 11:40:06 +13:00 |
|
Paul Chote
|
7443b3ce89
|
Fix button MouseUp handling.
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2011-01-05 23:19:37 +13:00 |
|
Paul Chote
|
7cabe920db
|
Restrict ClickThrough to what it was originally intended for.
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2011-01-05 23:15:03 +13:00 |
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Paul Chote
|
5254deedcb
|
Remove some bogosity from widget mouse handling.
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2011-01-05 23:01:17 +13:00 |
|
Paul Chote
|
df460d7407
|
Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
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2011-01-05 22:24:11 +13:00 |
|
Paul Chote
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3e1db3e8ae
|
Move MapPreviewWidget.HandleInputInner to the lobby delegate.
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2011-01-05 22:23:23 +13:00 |
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Paul Chote
|
40b0408ce7
|
Fix #453. Bogus crash when desyncing.
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2011-01-05 13:09:25 +13:00 |
|
Chris Forbes
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dcbb6ee4eb
|
small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null
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2011-01-04 20:02:23 +13:00 |
|
Paul Chote
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de562939d4
|
Hacky fix for LabelWidget eating our MouseMove events.
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2011-01-04 14:42:38 +13:00 |
|
Paul Chote
|
6e7156e023
|
Mousewheel scrolls ScrollPanel.
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2011-01-04 14:33:59 +13:00 |
|
Paul Chote
|
1ced0d7ab9
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Require LMB for common widget interactions.
|
2011-01-04 14:33:59 +13:00 |
|
Paul Chote
|
de5d9abec3
|
Delayed unloading. Remove LocalStorage from proc.
|
2011-01-02 15:27:29 +13:00 |
|
Paul Chote
|
9ffdce7957
|
Fix #439; Dropdowns stay open when the host force-starts the game.
|
2011-01-02 14:54:25 +13:00 |
|
Paul Chote
|
f3da258763
|
Remove GetSiloFullness.
|
2011-01-02 14:54:25 +13:00 |
|
Chris Forbes
|
2048900c10
|
fix some dumbness in Production/ITeleportable
|
2011-01-02 14:41:48 +13:00 |
|
Chris Forbes
|
a4bbce32b8
|
cleanup SyncReport.cs header
|
2011-01-01 21:43:37 +13:00 |
|
Chris Forbes
|
19aed01822
|
show real player names in syncreport
|
2011-01-01 21:42:57 +13:00 |
|
Paul Chote
|
a8b4e640e7
|
Fix dropdown lists. Visual tweaks.
|
2011-01-01 17:54:09 +13:00 |
|
Paul Chote
|
d1966ab476
|
Improved scrollpanel thumb behavior.
|
2011-01-01 17:21:40 +13:00 |
|
Paul Chote
|
d90dec9c8e
|
Remove a pile of unnecessary state management from Scrollpanels.
|
2011-01-01 16:47:52 +13:00 |
|
Chris Forbes
|
dffb5293d0
|
hack up ZipFile to fix #464; filesystem needs rework to be sane
|
2011-01-01 15:28:07 +13:00 |
|
Paul Chote
|
b948b9d2b7
|
Draggable thumbs
|
2010-12-31 23:59:23 +13:00 |
|
Paul Chote
|
d98e09e096
|
Draw scrollbar thumbs.
|
2010-12-31 23:19:13 +13:00 |
|
Chris Forbes
|
cf17bc7e5c
|
clean up perf graph a bit
|
2010-12-31 20:31:57 +13:00 |
|
Paul Chote
|
42096cc5c9
|
Foo
|
2010-12-31 18:26:03 +13:00 |
|
Paul Chote
|
1d3b2334d0
|
Drop any remaining connections on gamestart.
|
2010-12-31 17:47:44 +13:00 |
|
Paul Chote
|
64304635b7
|
Fix dropping unvalidated clients.
|
2010-12-31 16:52:17 +13:00 |
|
Paul Chote
|
486fa9a978
|
Handshake mod versions and map. Bump the protocol version.
|
2010-12-31 13:35:21 +13:00 |
|
Paul Chote
|
e2d1eec56e
|
Shift Client creation to the client, sent in the handshake response. Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join.
|
2010-12-31 12:51:19 +13:00 |
|
Paul Chote
|
8f9e32dcc0
|
Client/server handshake. Only checks that the correct mods are active.
|
2010-12-31 11:41:25 +13:00 |
|
Paul Chote
|
dc012c0faf
|
Fix server shutdown crash under mono.
|
2010-12-30 20:29:11 +13:00 |
|
Paul Chote
|
4f6f3eb80d
|
Upgrade maps to oramap format. Save type field.
|
2010-12-30 18:00:44 +13:00 |
|
Paul Chote
|
cb50182fac
|
Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game.
|
2010-12-30 17:43:44 +13:00 |
|
Paul Chote
|
47bbc3a6de
|
Wire up the rest of saving. Save-as will now properly overwrite existing contents.
|
2010-12-30 17:43:44 +13:00 |
|
Paul Chote
|
b7975031bc
|
Wire up most of saving again.
|
2010-12-29 22:13:51 +13:00 |
|
Paul Chote
|
fc6438e311
|
Use Filepaths instead of IFolders where possible.
|
2010-12-29 21:25:43 +13:00 |
|
Paul Chote
|
829fe6530a
|
Start fixing the editor
|
2010-12-29 19:03:45 +13:00 |
|
Paul Chote
|
c3ff679f3a
|
Make map saving independent of Container type. Saving zip/oramap/mix untested as the editor cannot load non-folder maps.
|
2010-12-29 11:39:26 +13:00 |
|
Chris Forbes
|
fa36c71023
|
fix game failing to load compressed maps; convert 'a path beyond.'
|
2010-12-29 00:55:10 +13:00 |
|
Matthew Bowra-Dean
|
13f6a13ad9
|
Write maps to zip file from editor
|
2010-12-28 22:36:08 +13:00 |
|
Chris Forbes
|
44e668e804
|
choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too.
|
2010-12-28 19:13:56 +13:00 |
|
Chris Forbes
|
2a0c0bb991
|
remove unused Game.ConnectedToLobby event
|
2010-12-28 18:54:10 +13:00 |
|
Chris Forbes
|
c20b3b90f4
|
dont use the .uid file hack -- compute them on demand
|
2010-12-28 18:52:19 +13:00 |
|
Chris Forbes
|
1cee570207
|
blah
|
2010-12-28 18:44:44 +13:00 |
|
Chris Forbes
|
382435e629
|
blah
|
2010-12-28 18:42:46 +13:00 |
|