Matthias Mailänder
6b0238a6cc
don't stack flashes and filter non unit actor related orders
2013-11-02 18:29:54 +01:00
Taryn Hill
dd17a99ab5
Checks to make sure Attacker is not null.
...
Ignores self-attacking.
Ignores friendly-fire that does <= 0 damage (repairs).
2013-10-31 11:56:01 -04:00
Matthias Mailänder
b618fc7cc2
complete password protected servers
...
closes #2290
2013-10-07 19:37:12 +02:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Matthias Mailänder
9a6e7f749b
Merge pull request #3545 from pchote/infantry-range-fix
...
Infantry range fix
2013-07-11 11:45:15 -07:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Chris Forbes
401ffaff17
rename BuildSpeedModifier back to BuildSpeed
2013-07-10 16:34:43 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
ScottNZ
9f1d9e153a
Favour newer buildings over older buildings when a unit can appear from multiple buildings after being built
2013-06-24 09:16:35 +12:00
Paul Chote
7bce2017c3
Simplify and increase robustness of Shroud et al. Fixes #3440 .
2013-06-22 13:15:27 +12:00
Curtis Shmyr
06375fe1a3
Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
2013-06-13 18:31:30 -06:00
Curtis Shmyr
3513e6538a
Build Acceleration - Change BuildTimeSpeedReduction to be more configurable
2013-06-12 17:45:43 -06:00
Chris Forbes
96ecb7c232
validate building placement in ResolveOrder as well
2013-05-18 15:47:11 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
...
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Scott_NZ
a25aa23805
radoc tidy
2013-03-22 18:12:47 +13:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
...
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
f3e0ff8758
fix #2709 CustomBuildTimeValue should not desync
...
remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Matthias Mailänder
527790f962
move SpeedUp to ClassicProductionQueueInfo
2013-03-08 09:40:08 +01:00
Matthias Mailänder
ecd4ff68a4
speed up production if multiple buildings of the same type exist
2013-03-08 09:40:07 +01:00
Scott_NZ
7594c4eab2
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
2013-02-03 14:27:43 +13:00
Carko
a51c5fd9ca
Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
2013-01-09 07:54:01 +13:00
Scott_NZ
e424883857
Improve graph. Add things like scales/axis labelling.
2013-01-08 22:42:43 +13:00
Scott_NZ
b6e8c9c9ea
Start implementing graphs for the stats panel
2013-01-08 22:42:43 +13:00
Scott_NZ
ed9bb72dbe
Add more things to the Combat tab
2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Chris Forbes
61e548151b
clear queue-per-building production queue on mcv repack
2012-09-23 18:00:06 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
...
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
Chris Forbes
a2b92d0fe4
Merge commit 'matt/dune^'
...
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Matthias Mailänder
b109436cc3
race specific BaseAttackNotifier
2012-06-22 18:21:29 +02:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Chris Forbes
3cf09e656f
Add support for negative prerequisites ( #1323 )
2012-02-13 09:10:01 +13:00
Chris Forbes
0d25b6b5c9
use spacebar to go to last attack event
2011-12-31 10:48:30 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
c1e6e3f9b9
don't announce self-damage
2011-12-23 16:41:29 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
cd155b21c9
tidy up some bizarre namespacing
2011-11-04 20:13:41 +13:00
Chris Forbes
bfddbeeb02
fixed #1232 -- bots repair their own damaged buildings
2011-10-31 09:10:01 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
2566b44627
preserve whole CountryInfo object in ProductionQueue
2011-10-15 13:46:36 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Paul Chote
9270c9c6b7
Don't clear RA production queues whenever anything dies.
2011-07-25 22:23:21 +12:00
Paul Chote
9b96bfb33b
Fix #931 ("Unit Ready" played when a production structure is destroyed).
2011-07-25 22:23:16 +12:00