Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
5,270 Commits 1 Branch 0 Tags
dcbb6ee4ebe3c25b2492289659fd12a652f376df
Commit Graph

6 Commits

Author SHA1 Message Date
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Bob
e3ddb8f757 cache world.LocalPlayer instead of fetching it repeatedly within loops 2010-11-01 18:39:44 +13:00
Bob
6bbf878314 remove ref to Game.world in Viewport.ShroudBounds 2010-10-12 17:29:09 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Powered by Gitea Version: 1.25.4 Page: 5810ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API