penev92
f74d1c3cf8
Adjusted D2k mission player colors
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PlayerReference colors in D2k missions only affect chat text and minimap colors because actors use specific palette colors.
So using the colors from the original game's minimap.
2022-04-12 22:15:02 +02:00
abcdefg30
dab8ee4f94
Load campaign and utils Lua scripts before map scripts
2022-04-12 21:54:11 +02:00
Matthias Mailänder
5ed3f55ed2
Use global idle hunt.
2021-11-26 23:39:41 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
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* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
16d0f8a5a6
Add a setting to pause the shellmap.
2021-01-10 00:23:30 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Ivaylo Draganov
3e2022a3dd
Allow players to mute shellmap background music
2020-02-22 15:50:01 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
teinarss
0e6fa51bb0
Rename duplicated actors
2019-09-27 18:04:29 +02:00
Paul Chote
143cee2a80
Update D2k map previews and formatting.
2019-05-02 13:40:22 +02:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Mustafa Alperen Seki
a45e0d9d0a
Seperate Imperial and Harkonnen Sardaukars
2018-02-06 21:20:00 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7
Rename Emparor to Corrino on Shellmap
2017-08-17 18:46:06 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
reaperrr
c80072e7f3
Minor d2k yaml style fixes
2017-01-22 12:10:36 +01:00
Paul Chote
443c3ee72d
Disable sound on the shell maps.
2016-12-23 11:34:23 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Mustafa Alperen Seki
de74af93d0
Add new shellmap to D2K
2016-10-23 14:22:10 +02:00
abcdefg30
031b4a81a4
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 01:12:40 +02:00
Matthias Mailänder
4209d52c4c
Define the concrete slabs as terrain rather than actors.
2016-05-15 16:40:15 +02:00
Paul Chote
55b06cd982
Update D2K maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
1f9262f653
Upgrade D2K maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
5516557515
Upgrade D2K maps to format 9.
2016-03-07 21:41:14 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Paul Chote
fb0e2c5cc3
Introduce background music concept.
2015-08-01 20:52:20 +01:00
Oliver Brakmann
e4521c7e15
Remove shellmap script from d2k
2015-07-19 19:40:44 +02:00
Zimmermann Gyula
2de5bbe02b
Restore the original setup of the menu and score musics in the D2k mod.
2015-07-16 16:56:04 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Matthias Mailänder
9ec2b8aac0
simulate dawn on the Dune 2000 shellmap
2015-07-12 22:13:40 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
penev92
624002be63
Upgrade D2k maps
2015-07-05 23:50:05 +03:00
Matthias Mailänder
3167ca48ff
check if the neutral player is set up correctly
2015-05-31 09:44:50 +02:00
penev92
fa6e5948d7
Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
2015-03-22 16:58:16 +02:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
...
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Matthias Mailänder
d5643a79b7
auto play shellmap music (again) on all mods
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closes #6071
2015-01-25 14:43:36 +01:00
Matthias Mailänder
e6ea359472
tweak the offset
2015-01-10 13:30:38 +01:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
c1d9665b3d
drop in Atreides harvester replacements with carryalls
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replace Harkonnen base with Emperors outpost
2014-12-25 14:25:29 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00