Andre Mohren
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b1a44086a0
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Removed unused using directives.
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2018-11-17 17:23:22 +00:00 |
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RoosterDragon
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bb536ee4fc
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-06-22 18:40:16 +01:00 |
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Paul Chote
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28c8089bc7
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Rename IGraphicsDevice to IPlatformWindow.
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2018-06-13 18:45:21 +01:00 |
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Paul Chote
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6c338eb06c
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Revert "Run graphics rendering on a dedicated thread."
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
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2018-06-04 23:04:35 +02:00 |
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RoosterDragon
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b96e062a0d
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-05-29 23:05:39 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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9437a86e7e
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Remove legacy sound code and simplify platform init.
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2016-08-06 19:53:50 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Matthias Mailänder
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17f3466451
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untie the engine from SDL2 and MiniTK
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2015-08-23 07:58:03 +02:00 |
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