AspectInteractive2
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a1a50d6c98
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Added rotation logic to the renderer to enable the use of Interpolated Facings.
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2022-07-17 17:03:53 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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Paul Chote
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70892a6661
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Change DrawSprite calls to provide scales instead of sizes.
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
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2021-07-25 00:32:17 +02:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Paul Chote
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67754e8693
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Add alpha support to SpriteRenderer.
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2021-01-06 00:06:51 +01:00 |
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teinarss
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2c9a36b9a3
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Update float3 to readonly and use in modifier for parameters.
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2020-12-02 20:37:50 +01:00 |
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Paul Chote
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ac7eda8ca2
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Add support for rendering tinted artwork.
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2020-07-13 14:02:02 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Andre Mohren
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b1a44086a0
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Removed unused using directives.
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2018-11-17 17:23:22 +00:00 |
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Paul Chote
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131496ebf8
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Merge RGBA sprite rendering into SpriteRenderer.
Renderer.RgbaSpriteRenderer is kept as a thin
wrapper to maintain compatibility with consumer
code.
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2018-06-04 23:33:57 +02:00 |
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