Chris Forbes
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513b852a67
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fix [Sync] being allowed in places that don't make sense
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2011-07-14 20:29:09 +12:00 |
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Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Chris Forbes
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303525a5ba
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be fast by default; add 'Check Sync around Unsynced Code' option in debug panel
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2011-01-08 11:49:31 +13:00 |
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Bob
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20276291ce
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move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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2010-10-12 17:30:27 +13:00 |
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Bob
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915ad7fb7b
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extract replay saving from OrderManager
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2010-10-12 17:22:12 +13:00 |
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Bob
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d6110b9ef0
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add Sync.AssertUnsynced. use it in OrderGenerator.set
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2010-10-07 22:07:12 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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9bbb2f78de
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some fileformats cleanup
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2010-07-16 17:50:09 +12:00 |
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Chris Forbes
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0e0a8802ab
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enhance sync to work with nested syncable types, and properties
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2010-06-15 01:15:41 +12:00 |
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Bob
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8234b7ce23
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ditto; should have been in -1
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2010-04-04 13:26:05 +12:00 |
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Bob
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20bf86f851
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fixes MethodAccessException in sync
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2010-04-04 13:17:25 +12:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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