Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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katzsmile
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e4d05407d9
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Added export minimap to PNG. Hided unfinished Tools and Bitmap import menus.
Added hack to render building roofs of they have same name but have "2" in name. (weap and weap2)
Signed-off-by: katzsmile <katzsmile@lead-games.com>
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2010-09-18 12:56:08 +12:00 |
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Chris Forbes
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72d6a211af
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disable vshost
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2010-07-28 11:26:46 +12:00 |
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Paul Chote
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301007e225
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Fix compile errors/warnings
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2010-07-25 15:02:01 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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Chris Forbes
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ce9f7666b4
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make build process saner (emit binaries into root rather than spray them through /bin/Debug/)
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2010-05-27 20:59:02 +12:00 |
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Paul Chote
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00288e19a4
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Skeleton for a map converter
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2010-04-09 14:50:34 +12:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Chris Forbes
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11b926a422
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fix case
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2010-02-27 20:17:27 +13:00 |
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Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Matthew Bowra-Dean
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49294dd9fd
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Updating references on SequenceEditor
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2010-01-20 23:40:37 +13:00 |
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Matthew Bowra-Dean
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6f3dd04ba4
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Updated Ijw.DirectX submodule
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2010-01-20 14:56:42 +13:00 |
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Matthew Bowra-Dean
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3e8c8b8b52
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Removed x86 cpu build target.
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2010-01-19 22:09:25 +13:00 |
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Chris Forbes
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a7c368f246
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merge .FileFormats and .DataStructures
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2010-01-15 17:10:42 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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3bd46a4dcb
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removing sequences works
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2009-10-28 22:15:08 +13:00 |
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Chris Forbes
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92d28a6354
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start of a sequence editor
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2009-10-28 21:10:52 +13:00 |
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