Commit Graph

11 Commits

Author SHA1 Message Date
Scott_NZ
d7f3b81e4c Add Map Control statistic 2013-01-08 22:42:42 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
5675f02c84 fix koth maps; drop nuclear winter 2011-05-01 15:20:34 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
d0bc834a57 #151 fixed 2010-09-16 18:32:03 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
eaa80fab74 Shift Sight onto its own trait. Only cnc for now. 2010-07-28 21:37:43 +12:00
Chris Forbes
7fc5007ac8 moved various other traits 2010-05-20 18:47:22 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00