James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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9b858af2b7
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Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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2011-05-31 20:44:00 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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60e3f7621f
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Remove fp from CenterLocation and aircraft.
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2011-01-07 20:14:22 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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f8e6245903
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make order queuing work for buildings and turreted units, too
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2010-11-14 15:48:02 +13:00 |
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Bob
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a77b7af5fd
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add Target overload for IsInRange
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2010-11-05 19:50:16 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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Bob
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158d6e5647
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move CheckFire in Weapon
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2010-10-25 08:03:09 +13:00 |
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Bob
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1c1483377c
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remove ref to Game.world in Combat
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2010-10-12 17:24:19 +13:00 |
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Chris Forbes
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491d38cafe
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move Weapon & friends into own file
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2010-07-31 23:21:22 +12:00 |
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