Commit Graph

16 Commits

Author SHA1 Message Date
Matthias Mailänder
ecbd1a0247 Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
Pavel Penev
07947179cd Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
teees
3d597c7880 Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly 2016-01-25 09:14:00 +01:00
Huw Pascoe
a8299221db Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Paul Chote
f6606afa8b Use RgbaColorRenderer in CombatDebugOverlay. 2015-12-19 12:28:10 +00:00
Paul Chote
0f1fcdaca4 Move DrawTargetMarker to TargetLineRenderable. 2015-12-19 12:28:08 +00:00
Paul Chote
78556ec60c Remove obsolete WorldRenderer.DrawRangeCircle. 2015-12-10 23:25:58 +00:00
reaperrr
f7b8eaf1ac Add height visualization to CombatDebugOverlay 2015-10-22 13:21:57 +02:00
atlimit8
dc54841bad cache AttackGarrisoned fire ports using IRulesetLoaded 2015-10-02 13:40:21 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
RoosterDragon
b9ebeaadca Improve performance of line rendering.
- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once.
- Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
2015-05-19 21:41:50 +01:00
Matthias Mailänder
737a0e0b67 move common traits 2015-03-15 18:25:28 +01:00