Commit Graph

60 Commits

Author SHA1 Message Date
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
abcdefg30
02d9ba020d Add a workaround for unbinding script members on Mono 2022-10-10 20:27:07 +03:00
Vapre
215898c7ec ScriptActorInterfaces, unbind on actor destroy. 2022-08-30 21:44:39 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Matthias Mailänder
709512b166 Add Lua API export in EmmyLua syntax. 2022-05-24 21:07:54 -05:00
Eduardo Cáceres
2677e9c013 Use pattern matching 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
RoosterDragon
ecb7c16751 Tweak handling of nullable types in LUA doc generation.
The types for Int32 and Boolean are currently replaced with friendly names of int and bool for the docs. Ensure we apply the same handling when these are nullable types, changing the output from Int32? and Boolean? to int? and bool?
2022-04-18 13:02:05 +02:00
RoosterDragon
ac0969d688 Use nameof instead of hardcoded strings in reflection calls.
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
penev92
0d24ccc47a Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Paul Chote
a6467cb515 Fix Nullable type handling in Lua docs. 2021-03-10 17:46:44 +01:00
Paul Chote
1cc1f93fb0 Rename Platform.GameDir to Platform.EngineDir. 2020-11-24 17:53:48 +01:00
Paul Chote
de7a84e8ed Don't use Platform.ResolvePath when constructing hardcoded paths. 2020-11-22 16:42:46 +01:00
abcdefg30
1a4b773fda Replace 'is' by 'as' and a null check in ScriptMemberWrapper 2020-09-27 22:17:20 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
353db73381 Fix a collection of minor style violations.
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
2064dc7c30 Support non-int Enum types in the Lua API. 2018-11-04 18:32:33 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
abcdefg30
d2c5aec08d Filter the lua PlayerProperties on Requires 2016-07-12 14:03:44 +02:00
Oliver Brakmann
065066acc4 Fix opening the scriptwrapper.lua file as read-write 2016-04-03 19:31:11 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
Paul Chote
b81d2d8333 Fix incorrect ModFiles.Open(resolved path). 2016-02-06 16:30:22 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
RoosterDragon
6ab6d774a7 Ensure LuaValues are disposed.
Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
atlimit8
131084d129 Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo 2015-09-19 12:06:37 -05:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
abcdefg30
852ea87daa Add lua support for nullables 2015-05-25 16:54:42 +02:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
Paul Chote
79492a3240 End the mission when a script error occurs. 2014-10-18 13:32:15 +13:00
Paul Chote
d79ecb432a Write Lua debug information to lua.log. 2014-10-18 12:59:11 +13:00
Paul Chote
dbd4b0931b Don’t crash if trigger callbacks throw exceptions. 2014-10-18 12:59:11 +13:00
Paul Chote
4f44cc1969 Load assets using absolute paths. Fixes #6717. 2014-10-11 11:02:30 +13:00
Paul Chote
85b26d1ff8 Update Lua bindings to use array arguments. 2014-10-04 19:43:27 +13:00
Paul Chote
471dc409b7 Allow Lua bindings to convert to and from arrays. 2014-10-04 19:43:18 +13:00
Paul Chote
ca6119821f Allow lua API to bind a minimal set of properties to dead actors. 2014-09-28 14:46:37 +13:00