Commit Graph

42 Commits

Author SHA1 Message Date
Igor Popov
1d62329969 fix #2425; Bots should be removed when switching to a map which doesn't allow them 2012-10-15 08:17:04 +13:00
Igor Popov
2798f0d841 dedicated: handle non-existing map 2012-09-23 17:20:45 +12:00
Chris Forbes
f8427fa242 refuse to start the game unless required slots are full. 2012-09-16 11:05:00 +12:00
Chris Forbes
eb9b6a3842 propagate Required flag to Slot 2012-09-16 10:58:48 +12:00
Chris Forbes
fb58840cea ignore spectators for readiness check 2012-09-04 11:24:59 +12:00
Nikita Tsukanov
ad29926391 Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin 2012-01-09 15:37:55 +04:00
Chris Forbes
c169bc3c51 fix #1320 bogus use of Game.CosmeticRandom from server thread 2012-01-07 20:33:56 +13:00
Chris Forbes
1df572e6ee tidy in MasterServerPinger 2011-11-29 10:01:55 +13:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Chris Forbes
59fdceb4fd convert Map.SpawnPoints to int2[]; tidy 2011-10-18 20:34:00 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Chris Forbes
608bdc8fcd pull some validation out of individual lobby/player commands 2011-07-14 20:29:11 +12:00
Paul Chote
43aae99dd0 Fix #888 2011-06-20 22:50:32 +12:00
Paul Chote
bafa411329 Expose LockTeam/LockSpawn to mappers 2011-06-20 22:50:31 +12:00
Paul Chote
e00bfd487d Hook up the spawn selector. 2011-06-20 22:50:31 +12:00
Paul Chote
4f172d7ed8 Make bots first-class players.
- Bots have their own Clients, with unique ClientIDs
 - Hosts can set bot team/color in the lobby
 - Bots are kicked when switching to a smaller map without enough slots
 - Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
0c9190a1af Enforce color/race/team locking 2011-06-20 22:50:28 +12:00
Paul Chote
19d74fef52 Server support for host changing other client's race/color/team/spawn 2011-06-20 22:50:28 +12:00
Paul Chote
d2df5722b5 Fix the lobby slots.
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
 - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
 - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
 - Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
5fffc9d816 Don't tell the master server about local servers 2011-05-21 17:26:16 +12:00
Paul Chote
4e89326134 Fix #701 - cannot select spawnpoints > 8. 2011-04-16 12:10:45 +12:00
Chris Forbes
f45ec6f918 691,697 fixed 2011-04-14 12:13:08 +12:00
Chris Forbes
d221cb1902 report maxplayers to master server 2011-04-13 20:33:10 +12:00
Chris Forbes
3b89110202 fix some bogosity in MasterServerPinger (still not right) 2011-03-16 11:02:17 +13:00
Chris Forbes
e1c0c24a47 fix lobby showing Closed with bot in some cases 2011-02-28 20:36:32 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
e3c090a201 More drop messages. 2011-01-15 13:56:52 +13:00
Paul Chote
06612d0f68 Add a mechanism for custom drop messages. Implement for kick. 2011-01-15 13:49:46 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
alzeih
5c343caeaf Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Chris Forbes
dcbb6ee4eb small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null 2011-01-04 20:02:23 +13:00
Paul Chote
e2d1eec56e Shift Client creation to the client, sent in the handshake response. Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join. 2010-12-31 12:51:19 +13:00
Paul Chote
fc6438e311 Use Filepaths instead of IFolders where possible. 2010-12-29 21:25:43 +13:00
Chris Forbes
54cf2e7993 add kick command to LobbyCommands 2010-12-24 12:31:36 +13:00
Chris Forbes
29fbeb2c5d add enumeration of bots 2010-12-23 08:42:43 +13:00
Chris Forbes
c99f89c987 fix crash on server overfill, fix another problem preventing spec slots from autofilling 2010-12-19 18:40:10 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00
Paul Chote
dfa14f16d3 Move ServerTraits into Mods. 2010-11-10 10:30:26 +13:00