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e76bb593a24f2c197ca9d6fa1e82b23181e0787c
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Paul Chote
d5fd8e5828
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00