Chris Forbes
fee63593d7
more traitinfos
2010-01-10 13:20:51 +13:00
Bob
86dc6d53e7
Simplifying(?) some of the render stuff.
2009-12-22 02:14:42 +13:00
Chris Forbes
07b5b4c164
revamp of damage notifs; added Explodes
2009-12-19 10:42:35 +13:00
Chris Forbes
997ddecc03
infantry deaths (handled by Corpse effect)
2009-12-17 15:46:50 +13:00
Chris Forbes
5b970c499b
PlayFacing() ext
2009-12-06 20:14:50 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Bob
2aea110497
Facing -> new trait ("Unit")
2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee
heli flight sortof ok
2009-11-23 21:05:51 +13:00
Chris Forbes
14910762c8
adds custom-palette/shadow support for rendering everything
2009-11-10 21:03:47 +13:00
Chris Forbes
49f48bef6a
#29 fixed
2009-11-09 21:19:37 +13:00
Chris Forbes
1b131465fd
harvester actually sortof works now
2009-11-03 19:24:28 +13:00
Chris Forbes
783b9e9f5f
infantry squads; a bit tight at the moment.
2009-11-01 13:15:23 +13:00
Chris Forbes
0d62318688
most of the support for boats
2009-10-26 21:52:13 +13:00
Bob
06e6d50735
Improvements to Mobile to support smooth movement (like real-ra does it)
...
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00