Commit Graph

17 Commits

Author SHA1 Message Date
Chris Forbes
fee63593d7 more traitinfos 2010-01-10 13:20:51 +13:00
Bob
86dc6d53e7 Simplifying(?) some of the render stuff. 2009-12-22 02:14:42 +13:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
997ddecc03 infantry deaths (handled by Corpse effect) 2009-12-17 15:46:50 +13:00
Chris Forbes
5b970c499b PlayFacing() ext 2009-12-06 20:14:50 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
49f48bef6a #29 fixed 2009-11-09 21:19:37 +13:00
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Chris Forbes
0d62318688 most of the support for boats 2009-10-26 21:52:13 +13:00
Bob
06e6d50735 Improvements to Mobile to support smooth movement (like real-ra does it)
- McvDeploy got simpler.
    - BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00