Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Pavel Penev
78139413d7
Equalized the DoImpact methods in damage warheads
2020-05-27 10:28:25 +02:00
Pavel Penev
f0578a75f4
Cleaned up DamageWarhead
...
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
2020-05-27 10:28:25 +02:00
reaperrr
2b4035979b
Make all warheads use WarheadArgs
...
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
reaperrr
9dcba8710b
Add turret-linking support to HitShape
...
Allows to link a HitShape to the
position and facing of a turret.
2020-01-25 13:38:35 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
8edd202b64
Move InflictDamage method back to DamageWarhead
...
From TargetDamageWarhead.
Saves a few lines and allows warheads that are not
TargetDamageWarhead-based to use it.
2019-08-27 23:05:19 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
reaperrr
f18ce8cfda
Make HitShape mandatory for damaging actors and refactor warheads.
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* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
2018-10-26 22:03:34 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
a8f7b0e2de
Add TargetDamageWarhead
...
Only deals damage to the actor that was targeted by the carrying
projectile.
Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00