Commit Graph

3739 Commits

Author SHA1 Message Date
Matthias Mailänder
e8bccc33c6 StyleCop 2014-07-01 22:07:15 +02:00
Matthias Mailänder
392b77647d this does not make any sense
with 0 HP you also can not a single dude
2014-07-01 22:07:15 +02:00
Matthias Mailänder
40cd491bff Merge pull request #5778 from pchote/isometric
Add support for diamond cell grids
2014-07-01 16:59:22 +02:00
Matthias Mailänder
b05e4217cf document SelfHealing prerequisites 2014-07-01 09:12:11 +02:00
Matthias Mailänder
362c86764f document the buildable and country trait 2014-07-01 09:08:08 +02:00
Paul Chote
0d625b6af6 Fix sprite overlap outside the map border. 2014-07-01 00:40:42 +12:00
Paul Chote
a30c8b53a7 Add support for diamond cell grids. 2014-06-30 23:44:23 +12:00
Paul Chote
af0e948a67 Use map.Contains for the observer shroud check.
Checking against the bounds directly is no longer valid.
2014-06-30 11:24:41 +12:00
Matthias Mailänder
5130723fcd remove the overly complicated configurable MCV actor name hack 2014-06-28 15:17:06 +02:00
Matthias Mailänder
aae428be2b throw with a more helpful error than NullReferenceException
closes #5622
2014-06-28 15:17:05 +02:00
Matthias Mailänder
ba1fa7cd81 new check for undefined actors 2014-06-28 09:50:50 +02:00
Matthias Mailänder
7fa51712ec Merge pull request #5758 from pchote/cell-world-conversions
Generalize cell/world coordinate conversions.
2014-06-28 08:27:18 +02:00
RoosterDragon
7030d8b2b6 Changed HardwarePalette.ApplyModifiers to be more efficient.
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00
Matthias Mailänder
7fa8cc10e9 Merge pull request #5763 from obrakmann/build-shift+keypress
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
2014-06-27 22:18:50 +02:00
Matthias Mailänder
e9ee4a1e15 Update ShroudRenderer.cs
fix typo
2014-06-27 13:30:57 +02:00
Paul Chote
d7f1b1c9e2 Remove CVec -> WVec conversion. 2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5 Remove conversions between legacy and world types. 2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5 Replace WPos.ToCPos -> Map.CellContaining. 2014-06-27 23:30:40 +12:00
Paul Chote
4bc09692e0 Remove WVec.ToCVec. 2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
b6d1d26eeb Add World parameter to Util.BetweenCells. 2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6 Add World parameter to Target.FromCell. 2014-06-27 23:30:40 +12:00
Paul Chote
e4ea012b9e Add World parameter to Target.FromOrder. 2014-06-27 23:30:40 +12:00
Paul Chote
b52cdd4b45 Remove redundant FindActorsInBox helpers. 2014-06-27 23:30:40 +12:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Paul Chote
8c4dcb7fe0 Configurable ShroudRenderer palettes and readonly state. 2014-06-27 22:28:33 +12:00
Paul Chote
78f8c94df8 Make PathDistance struct immutable. 2014-06-27 22:07:03 +12:00
Paul Chote
5560f276ca Map: Rename IsInMap -> Contains. 2014-06-27 22:07:03 +12:00
Paul Chote
e0df669de9 Bridgelayer: Keys.Contains -> ContainsKey. 2014-06-27 22:07:03 +12:00
Paul Chote
441971f6d7 Use CellLayer for pathfinding. 2014-06-27 22:07:03 +12:00
Paul Chote
c5a13d4e65 Remove CellBounds from BuildableTerrainLayer and SmudgeLayer 2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0 Use CellLayer for terrain. 2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8 Use CellLayer for custom terrain. 2014-06-27 22:07:02 +12:00
Paul Chote
c5b4d643af Use CellLayer for BridgeLayer. 2014-06-27 22:07:02 +12:00
Paul Chote
fb3477d630 Use CellLayer for BuildingInfluence. 2014-06-27 22:07:02 +12:00
Paul Chote
7c463c414c Use CellLayer for DomainIndex. 2014-06-27 22:07:02 +12:00
Paul Chote
baf27bc4cd Use CellLayers for shroud. 2014-06-27 22:07:02 +12:00
Paul Chote
5a00757eab Use CellLayers for pathfinder debug. 2014-06-27 19:20:46 +12:00
Paul Chote
97a61273dd Bring PathSearch in line with the current code style. 2014-06-27 19:20:46 +12:00
Paul Chote
2026747f2a Use Map.IsInMap(CPos) for things that are checking CPos. 2014-06-27 19:20:46 +12:00
Paul Chote
e825205542 Stylecop BridgeLayer. 2014-06-27 19:20:46 +12:00
Paul Chote
a9635e8c4a Refund the *old* player when a production structure is captured. 2014-06-26 23:14:14 +12:00
Paul Chote
4db2cf6b2b Propagate race to produced actors. 2014-06-26 23:14:14 +12:00
Paul Chote
4b2663015b Fix CanBuild not checking DeveloperMode.AllTech. 2014-06-26 23:14:14 +12:00
Paul Chote
749a947d3f Avoid repeated queries of DeveloperMode. 2014-06-26 23:14:14 +12:00
Paul Chote
2af123034d Use ExtraData for SetStance and SetUnitStance. 2014-06-26 23:14:13 +12:00
Paul Chote
7d24053f52 Introduce Order.SuppressVisualFeedback to cleanly disable flashes. 2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3 Add HackyAI support for multiple structure queues. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec Allow ProductionQueue to filter by race. 2014-06-26 23:14:13 +12:00