Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
RoosterDragon
654ca6ed03
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Matthias Mailänder
65d61dff3e
Merge pull request #5767 from pchote/isqrt
...
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Paul Chote
4216f66ca4
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-06-28 15:48:53 +12:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
RoosterDragon
67594b844a
Implemented IEquatable<T> to speed up equality comparisons.
...
Actor, CPos, CVec, WAngle, WPos, WRange, WRot and WVec structs now implement IEquatable<T> which means unboxing/casting costs can be eliminated.
Also simplified the ToString method by concatenating components directly rather than using a format string since the overhead is a bit high for simple cases like this.
2014-05-23 08:04:43 +01:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
7a034a6609
Move CPos and CVec into FileFormats.
2013-12-26 19:45:13 +13:00
ScottNZ
c373bc22e8
Rewrite our Equals implementations so they don't crash when comparing incompatible objects
2013-11-12 17:12:56 +13:00
i80and
1fe2418e22
Factor out the CVec direction list.
2013-07-11 20:32:42 -04:00
Paul Chote
d7e6125dd7
Convert ChronoshiftPower to world coords.
2013-05-17 18:12:27 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00