Vapre
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e90fc1ef39
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As proposed by Leonardo-Ferreira.
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2020-12-24 23:43:35 +00:00 |
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Vapre
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ce013f17d6
|
Server DispatchOrdersToClients create frame once for all clients.
Avoid creating frame data per client connection. Avoid
the allocation of a memory stream and setting frame header
and copying frame data.
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2020-12-24 23:43:35 +00:00 |
|
Paul Chote
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de7a84e8ed
|
Don't use Platform.ResolvePath when constructing hardcoded paths.
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2020-11-22 16:42:46 +01:00 |
|
Paul Chote
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6b6b1e56e6
|
Resolve random players and spawn points in server replays.
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2020-10-31 14:31:44 +01:00 |
|
Matthias Mailänder
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4da14cee0a
|
Disable UPnP on local games.
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2020-10-16 18:14:33 +01:00 |
|
abcdefg30
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1bc19e788c
|
Drop and log sync orders with mismatching length
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2020-10-14 19:53:49 +02:00 |
|
abcdefg30
|
1861174d38
|
Add a Order.SyncHashOrderLength const
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2020-10-14 19:53:49 +02:00 |
|
Clément Bœsch
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815bbc6ee8
|
Save disconnect frame in the GameInformation
This information is useful to infer a winner in case the winstate is
unknown.
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2020-10-10 01:17:39 +02:00 |
|
Clément Bœsch
|
ca8870a5cf
|
Server: handle wins/losses using Sync hash
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
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2020-10-10 01:17:39 +02:00 |
|
Clément Bœsch
|
e5da58e2b4
|
Server: add basic replay recording
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
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2020-10-10 01:17:39 +02:00 |
|
Paul Chote
|
0672553a07
|
Lock Server.LobbyInfo to prevent races with callback threads.
|
2020-10-04 20:31:07 +02:00 |
|
Aigamo
|
06a1c88e86
|
Replace 0x7FFFFFFF with int.MaxValue
|
2020-08-29 12:37:20 +01:00 |
|
teinarss
|
9c4fd0e3d3
|
Use Null-Propagation Operator
|
2020-08-19 18:11:07 +01:00 |
|
teinarss
|
27f1a7ab27
|
Use out var syntax
|
2020-08-19 18:11:07 +01:00 |
|
Matthias Mailänder
|
3a9b35980c
|
Revert "Reduce order latency locally"
This reverts commit 20e5219cf4.
|
2020-07-21 21:58:31 +02:00 |
|
Adam Mitchell
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20e5219cf4
|
Reduce order latency locally
|
2020-07-09 13:48:55 +02:00 |
|
jrb0001
|
bf397591f9
|
Implement IPv6 support for server and direct connect
|
2020-05-08 15:17:44 +02:00 |
|
Paul Chote
|
429dbe3e0c
|
Block profiles with revoked keys from joining auth-only servers.
|
2020-04-16 16:43:10 +02:00 |
|
Paul Chote
|
a63c17baab
|
Disable IP tooltip in skirmish games.
|
2020-04-15 23:16:24 +02:00 |
|
Paul Chote
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9c4faddc0f
|
Switch GeoIP database from MaxMind to IP2Location.
The IP2Location data is licensed under CC BY-SA, which
allows us to distribute the database with releases.
|
2020-04-15 23:16:24 +02:00 |
|
Paul Chote
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d6436858a9
|
Fix IPAddress capitalization.
|
2020-01-15 12:12:54 +01:00 |
|
Paul Chote
|
38cb818469
|
Anonymise client IPs and allow server operators to disable sharing.
|
2020-01-15 12:12:54 +01:00 |
|
Paul Chote
|
d74a5065b9
|
Require GeoLite2 database path to be specified by the server operator.
|
2020-01-15 12:12:54 +01:00 |
|
Paul Chote
|
6b2c019caa
|
Evaluate player location on the server.
|
2020-01-15 12:12:54 +01:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
baa5b3d25e
|
Bypass fingerprint validation for skirmish/mission servers.
|
2020-01-01 20:33:30 +01:00 |
|
Paul Chote
|
8f2bf27edf
|
Replace Server.Dedicated with Server.Type.
|
2020-01-01 20:33:30 +01:00 |
|
teinarss
|
4dd8472d9b
|
Reset server after game
|
2019-08-25 15:30:45 +02:00 |
|
4mfie
|
ff02b8ba06
|
Add timestamps to server log files
Servers are now writing timestamps to the log files using the the ISO 8601 timestamp format defined in the game server settings.
|
2019-07-27 10:47:24 +01:00 |
|
Paul Chote
|
c6232f20f9
|
Split Protocol version into Handshake vs Orders.
Handshake is kept at 7.
Orders is incremented to 8 to reflect immediate order changes.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
fe41dcb45e
|
Restore 0xFE order for handshakes.
This restores handshake compatibility with protocol 7 servers.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
bfddfec461
|
Replace magic numbers with an OrderType enum.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
862a274357
|
Merge ServerOrder into Order and 0xFE order type into 0xFF.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
90ebffc6c0
|
Remove unused PauseGame handling.
Pause is not an immediate order.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
9daf02a955
|
Remove unused field from HandshakeRequest.
This field was not serialised, so compatibility
is not impacted.
|
2019-06-20 22:50:17 +02:00 |
|
Paul Chote
|
c253aaeb9d
|
Replace for(;;) with while (true).
|
2019-06-08 18:46:03 +02:00 |
|
Paul Chote
|
217221d174
|
Fix multiple clients being assigned as admin.
|
2019-05-22 20:30:54 +02:00 |
|
Paul Chote
|
5e38cfda81
|
Enable skirmish saves.
|
2019-05-05 09:30:58 +02:00 |
|
jrb0001
|
b774556a5f
|
Reduce overhead of every single order/sync frame by 162/222 bytes
|
2019-05-04 09:48:36 +02:00 |
|
abcdefg30
|
e6feba8884
|
Remove the TeamChat order type
|
2019-04-22 19:55:04 +01:00 |
|
Paul Chote
|
1f3b30c2d2
|
Implement game save/load backend.
|
2019-04-20 14:54:48 +02:00 |
|
Paul Chote
|
3e404f6ac2
|
Remove HSLColor.
|
2019-03-04 18:26:42 +00:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Paul Chote
|
d823d38e8c
|
Fix "game is full" error when the game is not full.
Client.IsObserver is not valid to check until the
slot has been assigned.
|
2018-12-22 04:55:57 +01:00 |
|
Paul Chote
|
04359206ff
|
Remove long-broken setting to ignore version mismatches.
|
2018-12-15 23:30:36 +01:00 |
|
Paul Chote
|
cc707f0037
|
Disable MP sync report generation by default.
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
|
2018-12-15 23:30:36 +01:00 |
|
teinarss
|
3b6024c086
|
Defer setting slot on client to completeConnection
|
2018-11-19 22:05:32 +00:00 |
|
Paul Chote
|
77bb39304b
|
Give server operators more control over client validation.
|
2018-08-18 16:57:28 +02:00 |
|
Paul Chote
|
efccd610d3
|
Simplify server tick timeout handling.
|
2018-08-18 09:31:11 +01:00 |
|
Paul Chote
|
c74159e549
|
Add player authentication backend.
|
2018-07-29 00:30:17 +02:00 |
|