Paul Chote
ece2b34f7d
Add classic-style tooltips for RA campaign missions.
2014-10-03 20:25:34 +13:00
Matthias Mailänder
867ebcec3b
port allies-01 to new Lua API
2014-09-28 10:53:01 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
...
Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Chicken man
a538914d6c
Updated maps to work with changes.
2014-03-05 17:30:35 -05:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
883b014888
Generalize reinforcement insertion / extraction.
2013-12-20 20:32:42 +13:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
ScottNZ
5799cfdcf2
Split mission.lua into mission.lua, reinforcements.lua and supportpowers.lua. Fixes #4204
2013-12-06 23:11:32 +13:00
ScottNZ
0ca8f41114
Add two Lua-powered single player missions
2013-11-29 23:49:41 +13:00