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ed1b8080df67744ffc93eb425e9852503e15d2df
Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Bob
e7a07ea9c3 Add target param to INotifyAttack. Remove target field from AttackOmni 2010-11-14 16:03:01 +13:00
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
Bob
a77b7af5fd add Target overload for IsInRange 2010-11-05 19:50:16 +13:00
Bob
50b1ba3acc attack if in range of any cell of a building 2010-11-05 19:50:15 +13:00
Bob
158d6e5647 move CheckFire in Weapon 2010-10-25 08:03:09 +13:00
Bob
1c1483377c remove ref to Game.world in Combat 2010-10-12 17:24:19 +13:00
Chris Forbes
491d38cafe move Weapon & friends into own file 2010-07-31 23:21:22 +12:00
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