abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
Mustafa Alperen Seki
43388cb7fc
Don't check HasAdequateRefineryCount if no RefineryTypes defined.
2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde
Unhardcode AI's MinimumRefineryCount numbers.
2020-08-05 11:29:22 +02:00
Matthias Mailänder
a4fc9fea3b
Unify AIUtils.BotDebug prefixes.
2020-08-02 12:00:53 +02:00
abcdefg30
27d0465891
Remove workarounds for querying the PlayerActor in Created
2020-05-30 19:47:29 +02:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
matjaeck
5ac9d2c2f1
Fix botmodules querying the Player actor before it is assigned.
2019-12-05 01:48:56 +01:00
blackhand1001
780982dbe2
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule
...
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule. This defeaults to 100 which is the current behavior. This change now allows you to set the chance that bots will place defenses evenly around the base like the AI in stock red alert and Tiberian sun did.
2019-11-06 10:30:36 +01:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
Mustafa Alperen Seki
2aebb05cd0
Implement Building/UnitDelays
2019-03-14 01:36:44 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00