Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Matthias Mailänder
093fe1776f
missing tab
2014-08-23 21:44:50 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
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closes #6058
2014-08-03 14:38:47 +02:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
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This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
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fixes #5624
2014-07-02 12:18:47 +02:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
Paul Chote
d4227fa13e
Fix production tooltip display.
2014-06-26 23:12:23 +12:00
RoosterDragon
38617dc0a9
Run StyleCop on the smaller projects.
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Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
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Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
Paul Chote
d8e5177a36
Merge pull request #5405 from RoosterDragon/min-max
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Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Paul Chote
932765d0c4
Adjust news dialog layout.
2014-05-24 20:08:48 +12:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
Paul Chote
b3313be217
Remove the now-redundant CncWidgetUtils.cs
2014-05-19 10:24:22 +12:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Pavlos Touboulidis
a845947e0f
Minor style & nit fixes
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
49ec533481
Better distinction between Widgets using the mod's DefaultRules or the map's Rules
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
3eefcc69f8
Use proper map rules in ProductionTooltipLogic.cs
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
d9db1c1854
Revert replacing generic Ui.OpenWindow with static method in MusicPlayerLogic
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
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Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
Paul Chote
fdd4437c52
Re-enable shellmaps.
2014-05-02 22:08:41 +12:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
Paul Chote
1a69118f02
Make the ready overlay blink. Fixes #3032 .
2014-04-22 23:49:24 +12:00
Matthias Mailänder
b6f2c119a7
take low power slowdown into account
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fixes #4840
2014-04-19 08:58:47 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Oliver Brakmann
4d71e37ab0
Disable shellmaps temporarily
2014-04-03 17:24:01 +02:00
Paul Chote
0bc3a68e9f
Unify all mods on the C&C order button logic.
2014-03-22 00:02:41 +13:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00