Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Arular101
24b7f7a23f
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:32:34 +01:00
Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
f5fafb1b9d
Move EnterBehaviour behaviour to Enter.
2015-12-30 19:53:06 +00:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
reaperrr
b52d055eec
Misc constructor caching
...
Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00