Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Paul Chote
7211cd10c6
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
Paul Chote
f9017567c1
Implement dead civilian buildings ask husks. Fixes #149 .
2011-07-27 13:36:47 +12:00
Chris Forbes
5f315bc404
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
b7262b6490
Allow Autotarget to have a custom scan radius, use it for VICE.
2011-03-23 20:31:27 +13:00
Paul Chote
5a30750e33
Fix VICE.
2011-02-23 21:54:58 +13:00
Paul Chote
b6328b356c
ScaredyCat trait for civilians.
2011-02-15 22:38:13 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
1bd802c386
Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
2010-10-13 19:57:52 +13:00
Paul Chote
f616a527ee
Reorganise cnc mod dir. Exposes a bug in folder/package priority.
2010-09-09 20:31:54 +12:00